So I decided to use Blender for that (only 'cause I more familiar with Blender) and , at the time of exporting the final model, a very weird thing happened: The textures and shape of the mesh exported from Blender looks horrible in the game! The ligths and shadows were a mess , I show you in the picture bellow. So, Memento has its built-in tools for retopolly, rebake textures and change the scale, ok, but are them good enougth? Its better to do that with third party software? And then it comes the second part of the problem: I need to change the origin of coordinates of the model (I need it to be at the center of the mesh, not above) and rig it. Also, if im modeling characters I need to rig them too. Has anybody a workflow for exporting from Memento to games? I'm having very bad time trying to export Memento's models to Unity engine, basically for two reasons: I need to retopologize them , rebake textures (normal map and height map), re-scale the model and change the origin of coordinates of it. Hi guys i'm pretty new in this field, I trully belive that photogrammetry is the future of games and I think Memento is a great tool for that.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |